Re: text adventures
Charles Briscoe-Smith <cpbs@debian.org> writes:
> In general, I believe we can simply ignore the existence of the original,
> proprietary Infocom games and interpreters, and treat everything else
> just as any other software we put in our distribution.
One additional point:
"zasm" is a free "assembler" for creating programs that z-code
machines can run. This could be used to write text adventures, but
would require at the very least a bunch of m4 macros, or, even better,
writing a langauge to compile into z-asm instructions.
If there is any computer science student looking for an interesting
but small compiler project this would be a fun one to tackle.
(Develop a language for adventure games and write a compiler that
generates "z-code" or "zasm" instructions.)
Steve
dunham@cps.msu.edu
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