On 20/04/2008, Miriam Ruiz wrote: > People changing computer usually save their home data and expect it to > work in the newer one. Game maps generated from game editors are > expected to work in different architectures. I guess it depends on the > case, but I usually take care of that in the packages I'm more > responsible of. > > Conceptually, I think that all the game data stored should be able to > be handled independently of the architecture the program is run on. Indeed, I'd understand someone getting annoyed by lost savegames (my first thought goes to several-hour-long wesnoth games) when moving a $HOME directory from an old box to a newer one with a different architecture. Maw, KiBi
Attachment:
pgpCN5AGiDNeU.pgp
Description: PGP signature