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54d2f42b
by Justin Stoecker at 2022-09-21T13:47:57-07:00
add DXGI_ERROR_SDK_COMPONENT_MISSING
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8653375f
by Jesse Natalie at 2022-09-21T13:28:46-08:00
Merge pull request #78 from jstoecker/jstoecker/dxgi_hresult
Add WSL definition for DXGI_ERROR_SDK_COMPONENT_MISSING
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fb9a40f1
by Chuck Walbourn at 2022-09-26T08:30:47-07:00
Fixed -Wshadow-field warning in d3dx12.h
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cf123266
by Direct3D Build Agent at 2022-11-19T00:33:25+00:00
Update headers
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2b7e6746
by Marijn Suijten at 2022-11-19T23:16:18+01:00
dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl`
dxgicommon.idl cannot be generated on its own because it uses `UINT`
types without importing the necessary IDL file for this definition.
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9ca4839a
by Chuck Walbourn at 2022-11-21T10:15:30-08:00
D3DX12 updates to support multiple Agility SDKs (#80)
Also fixes d3dx12_resource_helpers.h build issue.
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105418ae
by Direct3D Build Agent at 2023-01-03T18:03:47+00:00
Update headers
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8934b355
by Roland Shum at 2023-01-03T10:05:45-08:00
Build changes for WSL Meson and Windows CMake
DirectX headers is now a static library instead of just an interface. It will compile `d3dx12_property_format_table.cpp`
- Updated CMakeLists.txt
- Updated Meson.build
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e52c2ac2
by Jesse Natalie at 2023-01-03T10:12:20-08:00
Update build system versions to 1.608.2
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86a54bcf
by Jesse Natalie at 2023-01-03T10:14:14-08:00
Merge tag '1.608.2'
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3be824df
by Jesse Natalie at 2023-01-04T09:30:14-08:00
Fix WSL CMake build
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70e2c2af
by Jesse Natalie at 2023-01-04T09:31:36-08:00
Merge tag 'v1.608.2'
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47d835ce
by Chuck Walbourn at 2023-01-06T11:15:21-08:00
Fix WSL build break due to use of legacy NULL macro
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e87eade9
by Jesse Natalie at 2023-01-06T11:59:01-08:00
Merge pull request #87 from microsoft/legacynullfix
Fix WSL build break due to use of legacy NULL macro
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1c640d3d
by Jesse Natalie at 2023-01-09T09:31:07-08:00
Restore temporarily-removed D3DX12GetCopyableFootprints implementation
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d2c7264e
by Jesse Natalie at 2023-01-24T18:49:03-08:00
Merge pull request #81 from MarijnS95/dxgicommon-import-icidl
dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl`
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e3fe8678
by Justin Stoecker at 2023-02-27T17:14:55-08:00
uav barrier sal annotation
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1992ac3c
by Jesse Natalie at 2023-02-28T08:19:03-08:00
Merge pull request #89 from jstoecker/jstoecker/uav_sal
Fix SAL annotation for CD3DX12_RESOURCE_BARRIER::UAV
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6e3bd047
by Direct3D Build Agent at 2023-03-30T18:14:52+00:00
Update headers
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00180eed
by walbourn at 2023-03-30T13:00:36-07:00
Fix build error on WSL
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7993f414
by Jesse Natalie at 2023-03-30T13:06:45-07:00
Merge pull request #91 from microsoft/buildfixes
Fix build error on WSL
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81fc1348
by Direct3D Build Agent at 2023-04-13T09:14:21-07:00
Update headers
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2b8cd08a
by Jesse Natalie at 2023-04-13T09:18:19-07:00
Update version to 1.610.0
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29153136
by Jesse Natalie at 2023-04-17T09:11:29-07:00
When using MinGW+meson, fix RPCNDR version incompatibility
MinGW+CMake is probably still broken but let's deal with that if
there's someone who needs it.
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53f49957
by Jesse Natalie at 2023-04-17T09:23:05-07:00
Merge pull request #93 from microsoft/mingw-fixes
When using MinGW+meson, fix RPCNDR version incompatibility
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60ba72e3
by Giancarlo Devich at 2023-04-19T11:35:42-07:00
D3DX12SerializeVersionedRootSignature handles 1_2 static samplers
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3b0d6f56
by Jesse Natalie at 2023-04-19T11:55:01-07:00
Merge pull request #94 from gdevichms/gdevich_ms/rootsig12
D3DX12SerializeVersionedRootSignature handles 1_2 static samplers
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6dd80198
by Chuck Walbourn at 2023-04-21T11:38:10-07:00
Fixes for build failures when using MinGW
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577fd3f1
by Chuck Walbourn at 2023-04-21T11:51:23-07:00
Fix GoogleTest+MinGW bugs
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34c98664
by Jesse Natalie at 2023-04-21T12:12:52-07:00
Merge pull request #95 from microsoft/mingwfix
Fixes for build failures when using MinGW