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[Git][xorg-team/lib/directx-headers][upstream-unstable] 30 commits: add DXGI_ERROR_SDK_COMPONENT_MISSING



Title: GitLab

Timo Aaltonen pushed to branch upstream-unstable at X Strike Force / lib / directx-headers

Commits:

  • 54d2f42b
    by Justin Stoecker at 2022-09-21T13:47:57-07:00
    add DXGI_ERROR_SDK_COMPONENT_MISSING
    
  • 8653375f
    by Jesse Natalie at 2022-09-21T13:28:46-08:00
    Merge pull request #78 from jstoecker/jstoecker/dxgi_hresult
    
    Add WSL definition for DXGI_ERROR_SDK_COMPONENT_MISSING
  • fb9a40f1
    by Chuck Walbourn at 2022-09-26T08:30:47-07:00
    Fixed -Wshadow-field warning in d3dx12.h
    
  • cf123266
    by Direct3D Build Agent at 2022-11-19T00:33:25+00:00
    Update headers
    
  • 2b7e6746
    by Marijn Suijten at 2022-11-19T23:16:18+01:00
    dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl`
    
    dxgicommon.idl cannot be generated on its own because it uses `UINT`
    types without importing the necessary IDL file for this definition.
    
  • 9ca4839a
    by Chuck Walbourn at 2022-11-21T10:15:30-08:00
    D3DX12 updates to support multiple Agility SDKs (#80)
    
    Also fixes d3dx12_resource_helpers.h build issue.
  • 105418ae
    by Direct3D Build Agent at 2023-01-03T18:03:47+00:00
    Update headers
    
  • 8934b355
    by Roland Shum at 2023-01-03T10:05:45-08:00
    Build changes for WSL Meson and Windows CMake
    
    DirectX headers is now a static library instead of just an interface. It will compile `d3dx12_property_format_table.cpp`
    - Updated CMakeLists.txt
    - Updated Meson.build
    
  • e52c2ac2
    by Jesse Natalie at 2023-01-03T10:12:20-08:00
    Update build system versions to 1.608.2
    
  • 86a54bcf
    by Jesse Natalie at 2023-01-03T10:14:14-08:00
    Merge tag '1.608.2'
    
  • 3be824df
    by Jesse Natalie at 2023-01-04T09:30:14-08:00
    Fix WSL CMake build
    
  • 70e2c2af
    by Jesse Natalie at 2023-01-04T09:31:36-08:00
    Merge tag 'v1.608.2'
    
  • 47d835ce
    by Chuck Walbourn at 2023-01-06T11:15:21-08:00
    Fix WSL build break due to use of legacy NULL macro
    
  • e87eade9
    by Jesse Natalie at 2023-01-06T11:59:01-08:00
    Merge pull request #87 from microsoft/legacynullfix
    
    Fix WSL build break due to use of legacy NULL macro
  • 1c640d3d
    by Jesse Natalie at 2023-01-09T09:31:07-08:00
    Restore temporarily-removed D3DX12GetCopyableFootprints implementation
    
  • d2c7264e
    by Jesse Natalie at 2023-01-24T18:49:03-08:00
    Merge pull request #81 from MarijnS95/dxgicommon-import-icidl
    
    dxgicommon.idl: Make self-contained by `import`ing `ocidl.idl`
  • e3fe8678
    by Justin Stoecker at 2023-02-27T17:14:55-08:00
    uav barrier sal annotation
    
  • 1992ac3c
    by Jesse Natalie at 2023-02-28T08:19:03-08:00
    Merge pull request #89 from jstoecker/jstoecker/uav_sal
    
    Fix SAL annotation for CD3DX12_RESOURCE_BARRIER::UAV
  • 6e3bd047
    by Direct3D Build Agent at 2023-03-30T18:14:52+00:00
    Update headers
    
  • 00180eed
    by walbourn at 2023-03-30T13:00:36-07:00
    Fix build error on WSL
    
  • 7993f414
    by Jesse Natalie at 2023-03-30T13:06:45-07:00
    Merge pull request #91 from microsoft/buildfixes
    
    Fix build error on WSL
  • 81fc1348
    by Direct3D Build Agent at 2023-04-13T09:14:21-07:00
    Update headers
    
  • 2b8cd08a
    by Jesse Natalie at 2023-04-13T09:18:19-07:00
    Update version to 1.610.0
    
  • 29153136
    by Jesse Natalie at 2023-04-17T09:11:29-07:00
    When using MinGW+meson, fix RPCNDR version incompatibility
    
    MinGW+CMake is probably still broken but let's deal with that if
    there's someone who needs it.
    
  • 53f49957
    by Jesse Natalie at 2023-04-17T09:23:05-07:00
    Merge pull request #93 from microsoft/mingw-fixes
    
    When using MinGW+meson, fix RPCNDR version incompatibility
  • 60ba72e3
    by Giancarlo Devich at 2023-04-19T11:35:42-07:00
    D3DX12SerializeVersionedRootSignature handles 1_2 static samplers
    
  • 3b0d6f56
    by Jesse Natalie at 2023-04-19T11:55:01-07:00
    Merge pull request #94 from gdevichms/gdevich_ms/rootsig12
    
    D3DX12SerializeVersionedRootSignature handles 1_2 static samplers
  • 6dd80198
    by Chuck Walbourn at 2023-04-21T11:38:10-07:00
    Fixes for build failures when using MinGW
    
  • 577fd3f1
    by Chuck Walbourn at 2023-04-21T11:51:23-07:00
    Fix GoogleTest+MinGW bugs
    
  • 34c98664
    by Jesse Natalie at 2023-04-21T12:12:52-07:00
    Merge pull request #95 from microsoft/mingwfix
    
    Fixes for build failures when using MinGW

5 changed files:

The diff was not included because it is too large.

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