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Re: DOOM Source Code License



On Mon, Sep 06, 1999 at 06:40:39PM -0700, Joseph Carter wrote:
> On Mon, Sep 06, 1999 at 09:03:20PM -0400, Joe Drew wrote:
> > >I could probably push through GPLing the code now, but the data is NEVER
> > >going to be free to distribute, so it is sort of a moot point.
> > 
> > I replied that the data files aren't the problem at all, and that if he
> > /can/ give us the code under a GPL license, there would be much rejoicing
> > if he would.
> 
> No, the data will not be a problem.  If necessary we CAN make a new iwad.
> In fact, if other people were interested and we can get one of the
> existing wad editors to compile properly with glibc (there are some issues
> with the ones I've tried) I'd be interested in doing so.  =>

Oh, yes!  I'd bring out my rusty WAD creating skills for such a
project! I used to have some pretty interesting ones... maybe I can
find them and just replace the old textures and stuff... can I,
can I? :)

Stevie

-- 
Webster's Dictionary definition of Windows95:
Windows95: <win-doz-nin-te-fiv> n.
    32 bit extensions and a graphical shell for a 16 bit patch to an 8
    bit operating system originally coded for a 4 bit microprocessor,
    written by a 2 bit company, that can't stand 1 bit of competition.

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