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Bug#423739: libgl1-mesa-dri: banding in rendering when using blending for transparency



Hi Dan,

Thanks for all the testing you did for this bug report. I have forwarded
it in the upstream bugzilla at
    https://bugs.freedesktop.org/show_bug.cgi?id=11931

Feel free to add any comment there if you think it could help (or if I
missed something in my summary). There might be very few people
competent and interested enough to fix this, your help might be important.

Brice




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